


This paranoia stems from what his wife is going through. For example after Henry is attacked and knocked unconscious his paranoia ramps up and starts to question if the reality he’s living is real or not, if Delilah is real. This is what motivates henry’s choices and character development. Behind that messy life is his wife Julia, who’s ill and has early-onset dementia, which develops into Alzheimer’s Disease. When you accept to go back to explore the cave Henry clarifies why he’s going back, “I need to find out why they’re going through all this trouble for” somewhere along those lines.įirewatch has many layers to it, but the plot summary goes as follows, Henry leaves to Wyoming to leave his messy life behind. “are you sure you want to go back” Henry is given the option to refuse or accept. Once you have escaped the cave you are allowed to go back and Delilah asked a question When Ned (the mysterious character) leads you into the cave, just to close you off. I believe the game creates moments that allows for the player to choose how the character develops. For example, towards the end of the game Delilah choses his next step after the events that occur, to visit Julia (Henry’s wife). The choices henry is faced with are what I assume to be directly influenced to the messy life he left behind.

Playing as Henry comes with standard chose your own adventure tactics, which allows you to pick up items, chose dialogue, explore for your own gain. The game leads you to setup a relationship with Delilah which also causes you to explore the outside world of Firewatch, this will inevitably become a game which dictates your relationship with Delilah. Delilah is the only connection you have to the outside world. Set in 1989, you are tasked in keeping the forest safe and apprehending those who wish to disrupt the balance of the forest, for the most part. In Firewatch takes you on a journey as a man called Henry, who leaves his old life to pursue a job as a park ranger in Wyoming wilderness.
